Initial reactions of the Black Art of Multiplatform Game Programming

Written by  on May 7, 2014 

Hi all!

So, I just now finished chapter three of the book (you can see more on about me) — The author has a ton of good lessons so far. I’ve accomplished some pretty cool shit so far including:

  • Drawing individual pixels, lines and rectangles (outlined or filled)
  • Drawing actual graphics on the screen, and selecting a transparency color
  • Limiting the frame rate for drawing to the screen
  • Animating Sprites

The only thing so far that bugs me is the author’s non-standard naming conventions. I’ve done a little peeking ahead, and it seems that things change later on, but as it is right now without any OOP, and not camel casing variables and functions.. It makes me crazy. But that’s it for now.  I can’t wait to start making this more modular and start going off in my own direction.

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Category : BAMPGP

Comments

One Response

  1. Clara says:

    Awesome. Keep it up. Can’t wait to see what all those hours of coding is going to produce. Better than a stellar eye-ball.

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