Skeletons

Written by  on May 30, 2014 

So I come back from vacation, and immediately get curb stomped by the flu. That was great.

But I’m back now! That means more work! This next chapter focuses more on refining some of the principals learned earlier and making a more sophisticated game. This time instead of Pong, It’s Break-Out. Good times. However, the code still kinda sucks. I peeked ahead to the next chapter and THAT’S where I finally get to build a more compartmentalized engine, instead of having everything in main.cpp. For the life of me, I can’t figure out why he doesn’t start with the basics the RIGHT way instead of using old, outdated methods, THEN having you re-write everything. To me, it would have made more sense to just start with the core, and add each piece one at a time.

So today, I skimmed over the chapter and got a good idea of what I was up against. Then I went ahead and made a new template to use for my new project. Cleaned up all the weird random functions and made the skeleton for Break-Out. I hate the code I’m using currently, so this is the best I can do to calm my tormented mind.

So very soon, hopefully by this weekend, I’ll have a new mini-project on! I think that once I’m done with this book, i want to go through and re-write ALL the games and compare the differences.

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